# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Nuclear Throne Template

game: Nuclear Throne
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Nuclear Throne: 1.4.3 # Version of the world required for this yaml to work as expected.

Nuclear Throne:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  goal:
    # Throne: Sit on the Throne or at the Captain's desk
    # Captain: Defeat the Captain
    # Boss Rush: Defeat all bosses in a single run
    # Wasteland King: Sit on the Throne on Loop 3 or higher
    # Endurance: Reach Desert 1 of the identified Loop number (Default: 1)
    # Vault Raider: Collect all crown checks for a character (Enables CrownSanity)
    throne: 50
    captain: 0
    boss_rush: 0
    wasteland_king: 0
    endurance: 0
    vault_raider: 0

  goal_number:
    # Number of characters required to achieve the goal to win.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 13
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-13: 0 # random value between 1 and 13

  endurance_number:
    # Number of loops required to achieve the Endurance goal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 25
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-25: 0 # random value between 1 and 25

  #################
  # World Options #
  #################
  starting_character:
    # The initial character unlocked at the start
    default: 50
    fish: 0
    crystal: 0
    eyes: 0
    melting: 0
    plant: 0
    yv: 0
    steroids: 0
    robot: 0
    chicken: 0
    rebel: 0
    horror: 0
    rogue: 0
    cuz: 0

  starting_weapon:
    # Vanilla: Start the run with the default starting weapon
    # Balanced-Random: Start the run with a feasible weapon
    # Random: Start the run with a randomly determined non-golden weapon
    # Custom ID: Start the run with a weapon based on ID value. 
    #     For example; putting in "1" will let you start off with a revolver on everyone. 
    #     Maximum value is 128.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 128
    random: 0 # equivalent to -2
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-128: 0 # random value between 0 and 128
    vanilla: 50 # equivalent to 0
    balanced-random: 0 # equivalent to -1

  starting_secondary:
    # Vanilla: Start your run with no secondary weapon
    # Balanced-Random: Start your run with a feasible weapon as your secondary
    # Random: Start your run with a randomly determined non-golden weapon as your secondary.
    # Custom ID: Start the run with a weapon based on ID value. 
    #     For example; putting in "1" will let you start off with a revolver on everyone. 
    #     Maximum value is 128.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 128
    random: 0 # equivalent to -2
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-128: 0 # random value between 0 and 128
    vanilla: 50 # equivalent to 0
    balanced-random: 0 # equivalent to -1

  anarchy_mode:
    # Ignore level restrictions for weapon spawns.
    # Runs with Robot start with Heavy Heart to compensate his passive ability.
    'false': 50
    'true': 0

  crownsanity:
    # Completing a loop with a crown equipped become location checks.
    # Starting with a crown already unlocked does NOT automatically complete the check.
    'false': 50
    'true': 0

  skinsanity:
    # Unlocking character skins become location checks.
    # Disables Starting Weapon and Starting Secondary options
    'false': 50
    'true': 0

  ################
  # Trap Options #
  ################
  trap_percentage:
    # Percentage of filler items to be converted to trap items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  drop_trap_weight:
    # Chance that any given trap drops your weapons
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  curse_trap_weight:
    # Chance that any given trap curses your weapons
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  eat_trap_weight:
    # Chance that any given trap forces you to eat your active weapon
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  bigdog_trap_weight:
    # Chance that any given trap transforms you into Big Dog temporarily
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  frog_trap_weight:
    # Chance that any given trap transforms you into Frog temporarily
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  horror_trap_weight:
    # Chance that any given trap summons a hostile horror
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  maggot_trap_weight:
    # Chance that any given trap summons a single maggot on top of you
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  popo_trap_weight:
    # Chance that any given trap summons several IDPD
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  skeleton_trap_weight:
    # Chance that any given trap transforms you into Skeleton temporarily
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  tmnt_trap_weight:
    # Chance that any given trap summons 4 turtles and a rat around you
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  slow_trap_weight:
    # Chance that any given trap halves your speed temporarily
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  speed_trap_weight:
    # Chance that any given trap drastically increases your speed temporarily
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  rusty_trap_weight:
    # Chance that any given trap replaces your active weapon with the Rusty Revolver
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  accuracy_trap_weight:
    # Chance that any given trap worsens your accuracy temporarily
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  low_hp_trap_weight:
    # Chance that any given trap sets your HP to 1
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  crown_trap_weight:
    # Chance that any given trap gives you a random crown
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  empty_clip_trap_weight:
    # Chance that any given trap empties your active weapon ammo
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  nuke_trap_weight:
    # Chance that any given trap replaces your weapons with Nuke Launchers and replaces your ammo with max explosives
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  car_trap_weight:
    # Chance that any given trap replaces existing props with 1HP Car Wrecks
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  dark_trap_weight:
    # Chance that any given trap applies the darkness effect found in Sewers, Caves, and Labs to the current level
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
